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application/pdfIEEEIEEE Transactions on Games;2018;10;2;10.1109/TCIAIG.2017.2740210Constructive primitive (CP)content quality assurancedynamic difficulty adjustment (DDA)machine learningprocedural content generation (PCG)real-time adaptationSuper Mario Bros (SMB)Learning Constructive Primitives for Real-Time Dynamic Difficulty Adjustment in <italic>Super Mario Bros </italic>Peizhi ShiKe Chen
IEEE Transactions on Games155 June 2018210 10.1109/TCIAIG.2017.2740210169
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