Online level generator in Super Mario Bros

This research project aims at a novel procedural content generation method to generate high quality games in Super Mario Bros online. As a result, we have proposed a hybrid approach by exploiting the synergy between rule-based and learning-based methods to produce constructive primitives, quality yet controllable game segments in SMB. Thus, online level generation can be done by integrating those constructive primitives with three controllable parameters. For details on the online level generator, please refer to our publication:

Shi P. and Chen K. (2016): Online level generation in Super Mario Bros via learning constructive primitives. In Proceedings of IEEE Computational Intelligence and Games Conference (IEEE CIG'16), Santorini, Greece.

For demonstration, the executable jar file and tutorial of online level generator are available below.

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After downloading and unzipping the online_generator.zip file, one should read tutorial documents in the tutorial folder. If there are any issues with the executable file and tutorial provided, please contact me (shipa@cs.manchester.ac.uk).